Some of the game pieces with banners. Photo: Jessica Metheringham.

So many board games ask players to fight or farm. Jessica Metheringham decided that enough was enough, and set about devising something different

‘It’s easy to create a social justice message, harder to weave it into a sophisticated product.’

So many board games ask players to fight or farm. Jessica Metheringham decided that enough was enough, and set about devising something different

by Jessica Metheringham 5th July 2019

Two years ago, I had an idea. Sam Walton was talking about how he and Daniel Woodhouse, also known as ‘Woody’, had broken into BAE Systems’ site in Warton with the intention of disarming planes bound for Yemen. Listening to some of the details about plane spotters and sizes of crowbar, I thought: ‘This would make a great board game.’